Heart Countdown
Gamejam theme was Countdown,
so I thought about creating a game where the player has 10 hearts and every second one is lost, to survive you have to run around collecting drops and fight enemies.
# Heart Countdown — Credits ## Creation Game design and development by **Haroldas** **“Blue Hour”** — written and produced by H.R.J.V. ## Art and Game Assets - **[Adventurer 2D Top-Down](https://xzany.itch.io/top-down-adventurer-character)** — Mattz Art Player character and attack animations. Used under the licence included with the asset. - **[Pixel Art Top Down — Basic](https://cainos.itch.io/pixel-art-top-down-basic)** — Cainos Environment artwork, including terrain, trees, rocks, grass, and related materials. - **[Dark Fantasy Enemies 2D Pixel Art](https://monopixelart.itch.io/dark-fantasy-enemies-asset-pack)** — MonoPixelArt Bat enemy artwork and animations. - **[2D Pixel Art Cacodaemon Sprites](https://elthen.itch.io/2d-pixel-art-cacodaemon-sprites)** — Elthen’s Pixel Art Shop Cacodaemon enemy artwork and animations. - **[Simple Heart Health System](https://assetstore.unity.com/packages/tools/gui/simple-heart-health-system-120676)** — OArielG Heart UI artwork and supporting health-system assets. Used under the Standard Unity Asset Store EULA. - Speed Boost and Strength Boost icons — original artwork created for **Heart Countdown**. ## Sound Effects - **[“Sword Slice”](https://freesound.org/people/TheBuilder15/sounds/344131/)** — TheBuilder15, licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). - **[“Large sword swing”](https://freesound.org/people/Squirrel_404/sounds/737748/)** — Squirrel_404, licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). This sound incorporates: - **[“Sword_whoosh_sound.mp3”](https://freesound.org/people/Artninja/sounds/700220/)** — Artninja, licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). - **[Sword sound 522701](https://freesound.org/people/julianmateo_/sounds/522701/)** — julianmateo_, released under [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/). ## Engine and Technology Made with **Unity 6.3 LTS (6000.3.11f1)**. Unity runtime packages used by the project include: - Universal Render Pipeline 17.3.0 - Input System 1.19.0 - Unity UI 2.0.0 - Timeline 1.8.11 - Visual Scripting 1.9.10 - Unity 2D Animation, Sprite, SpriteShape, Tilemap, Tilemap Extras, Aseprite Importer, PSD Importer, and 2D Tooling packages Unity and its packages are © Unity Technologies and are used under their applicable terms. ## Thank You Thank you to every artist and sound designer whose work helped bring **Heart Countdown** to life—and thank you for playing! All third-party assets remain the property of their respective creators and are used under their applicable licences. Please do not extract or redistribute those assets from the game.
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HeartCountdown build 1.zip 19 MB
HeartCountdown build 1 (2).zip 19 MB

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